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About Kefkoe

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  1. Kefkoe


    Ever since they started making horrible GM decisions, the population started to decline from a solid 1k pop to w/e it is now. Better find an other sever
  2. Welcome to omegalul where the players get exploited cause gm's just fuck around
  3. So for you guys Failing over and over again. I lost around 130k honor(50k honor i had before rest + 80k farmed yesterday after rest) + gold for enchants & gems. Damn you guys are the best Gm's a server ever had. cya later
  4. When i made this topic, it wasnt.
  5. So.. I thought new season was gonna start yesterday more then 15hours later, we still haven't got any explanation about what is going? Don't you guys realise you are ruining your own servet, with this 'They won't mind that we fuck them over all the time?' Attitude you guys have. And don't say stuff like we were talking about what we were gonna do after this shitfest. Cause an answer should have been offered yesterday after the second restart.
  6. Although i m against doubling AP gain for the last 2 weeks, it does make sense that more people should have been able to get atleast 4/5 furious. Most including myself are only 3/5. The 2 rewards are much better thought out than last season. So good job on that! I am split about rewarding 3's. If you want to reward it announce it at the start of the season, so people will actively play it. Then again the people who played it did invest time in it knowing it might not get rewarded. I would say if teams are able to grind out If rank 1 hits 2000 rating or higher - furious gladiator + mount Otherwise Anything above 1900 rating - gladiator ( no mount) Anything above 1750 rating - duelist Anything above 1550 rating - rival Anything above 1400 rating - challenger Seems fair(ish) that for most titles you need to get the PVP rating achievement in 3's. I would also like to point out to what Eltupi said about 3's on discord. It is something that i can agee on. Just a thought for next season. Can there be an Estimated time period(can be off a week or 2) of how long seasons will last + rewards (2's and 3's) at the start of the season? Also don't make furious weapons obtainable cheap or early in the relentless season. Give it a month? Or don't make them 500 AP, maybe keep Ap cost but no rating requirements? Cheers for providing intel. Really appreciate it.
  7. Kefkoe

    SoloQ arena.

    Basicly you are saying the server should change cause you play on probably the period of the day with the lowest activity point...
  8. I also find this a bit overreacting. Directly refering to 911 seems to be that you experienced similar stuff in real live that you might be trying to ventilate on this person. I am not saying that what he says is correct but muting someone 2 weeks for this. Come on, everybody will be claiming mutes for the smallest things then.
  9. Greetings, Can i ask why the ranking has been reduced to only the top5 teams? I found it rather cool to see the top25.
  10. Kefkoe

    PvP Season

    It's just to make pvp more rewarding. If pvp was insanely active i would agree, but it is not.
  11. Kefkoe

    Pvp season

    Greetings, Seeing as ulduar is closing in. Do we have an idea when PvP season ends? And are you planning on rewarding 2v2? Or like on retail just 3v3/5v5. Seeing as 2v2 is the most active tier... would make sense imo
  12. Kefkoe


    Yo nib. I remember your name
  13. Kefkoe


    Also rly interested in this
  14. Health alone isn't enough. At the moment 85-90% of the alliance goes to kill our towers and only a few defend and even that is more than enough people to stop our pushes. Imagine those 80 alliance focussing one siege at a time, it will die no matter what in a few second. 80 alliance, let's say 65 damagers x 2k damage per second on average(which is a rather low estimation), that's 130(!!)k per second they can do by just focussing, if i'm not mistaken sieges only have around 100k health lol. It should be health + damage reduction, or health + more damage done, and to be honest, it might just be the 3 combined (health + damage reduction + more damage).