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Kefkoe

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About Kefkoe

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  1. Kefkoe

    PvP Season

    It's just to make pvp more rewarding. If pvp was insanely active i would agree, but it is not.
  2. Kefkoe

    Pvp season

    Greetings, Seeing as ulduar is closing in. Do we have an idea when PvP season ends? And are you planning on rewarding 2v2? Or like on retail just 3v3/5v5. Seeing as 2v2 is the most active tier... would make sense imo
  3. Kefkoe

    Olddieee

    Yo nib. I remember your name
  4. Kefkoe

    Levels

    Also rly interested in this
  5. Kefkoe

    Wintergrasp needs tuning.

    Health alone isn't enough. At the moment 85-90% of the alliance goes to kill our towers and only a few defend and even that is more than enough people to stop our pushes. Imagine those 80 alliance focussing one siege at a time, it will die no matter what in a few second. 80 alliance, let's say 65 damagers x 2k damage per second on average(which is a rather low estimation), that's 130(!!)k per second they can do by just focussing, if i'm not mistaken sieges only have around 100k health lol. It should be health + damage reduction, or health + more damage done, and to be honest, it might just be the 3 combined (health + damage reduction + more damage).
  6. Kefkoe

    Wintergrasp needs tuning.

    I agree that something should be fixed. A buff to the sieges looks the best. Seeing that with just sheer numbers alliance kills both our tower to reduce our time by 10, in just a few minutes while we don't even have a rank + base captured yet seeing with how few we are. Even with 12 tenacity on me, i die in a few seconds..
  7. Greetings, Just wanted to point out that death grip can't be used in melee range. For pvp this has a real impact as it's one of the ways of interrupting people. https://wow.gamepedia.com/Death_Grip As you can see it shouldn't have a minium range or not ond that i can't find atleast. I apologize if i m wrong but i've never encountered this during my time playing wow and as a death knight myself i find it hindering my performance.
  8. Kefkoe

    Suggestions

    I m just going to give my view on the pvp gear ratings. Gaining acces to all these items is a bit too much at once. 600 rating to then gain 6 items in the next 100 orso rating you gain is wrong. Starting at 1300 - 1350 - 1400 - 1450 - 1500 - 1600. Might seem better with the pvp trinkets then at 1700 rating. Looks more balanced and rewarding to get those 50 more points to gain the new items. Now i would say that the hateful set pieces need to be reworked aswell. Hands 1400 rating then every 75 rating you get acces to another piece ending at 1775 which opens the way of starting deadly set from 1850 rating then at every 100 rating you gain and ending at 2250 rating for the last piece. Which should result in a much more challenging and more grind, resulting in top teams to also keep playing to maintain ratings or keep climbing + for season ending titles top teams will have to be higher then this. Maybe changing both shoulders requirements to 3v3 wouldn't be bad either. 1.5k + 2k. Then I also wonder why there are only deadly weapons, although i find the rating requirements enough seeing the massive arena point requirement to buy. The savage + hateful tier weapons i would suggest to be at 1200 rating and 1500 rating, seeing that most naxx10/25 are more valuable but it leaves the not pve-player with options too.
  9. Kefkoe

    Top arena teams

    You can currently see the Top5. https://omegawow.eu/pvp But i would also like to see a bigger leaderboard, maybe even a Top20.
  10. I think the answer is that when someone leaves in q it's fucks up how many actually are in BG. seeing it both happen horde & alliance atm
  11. But why is it then that when an other one of us joins and it's 5v5, alliancd gets an other one. That's wrong. There shouldn't be able to join an other alliance even though a new horde joined since the battleground is in balance then.
  12. Why is that in every Battleground alliance have 1 more than Horde? I'm not talking about when horde chickens out and leaves after we got our asses wooped. I've added some screenshots where you can see twice at start that alliance have 1 more player, and one during a battleground where nobody left yet alliance still have 1 more player. Are there alliance Duallogging to make things imbalanced by queueing and not joining? Not saying we would win battlegrounds atm, since alliance is asskicking us, but it might result in a more 'balanced' battleground instead of just a faceroll.
  13. Kefkoe

    Desbobis

    Welcome Desbonub, i remember you, you might remember me 🙂
  14. Kefkoe

    Returning Player!! Woot! ROLL!!

    Fal are you Falwyn? 😮 I was indeed a DK
  15. Kefkoe

    Returning Player!! Woot! ROLL!!

    I remember you. I was also part of Raiders of Loopyland. I only joined a year - year and a half orso before it disbanded. Don't know if you remember my name ? Welcome
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